

Ammo is limited and deranged enemies won’t hesitate to rush you with butcher knives.

It puts you in the robotic shoes of a reawakened android as she searches for her counterpart in a wintry, forsaken base. Its controls are (mostly) smooth its puzzles are intuitive it’s downright eerie. Signalis, on the other hand, is brand-new, and it shows. They hold a special place in my heart, and I’ve devoured their numerous remakes and remasters whenever they see the light of day. Their fixed camera angles, intimate locales, and focus on survival made for a palpable sense of dread, but their cumbersome control schemes and opaque, often infuriating puzzle structure can make all but the most patient modern players quit.

For as good as the original Resident Evil games are, they’ve been hard to recommend for a couple decades now.
